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Venom Symbiotic Attach system (GeoNodes)

This a series of tests, improvements and experimentations on the Venom(Symbiotic) System. This particular system requires 2 or more objects to work and it's made using curves. With a few math equations we can find out the object's Normal, relative position and apply that to geometry proximity nodes so that the system knows exactly where to attach itself and which direction should it move towards. The system can also stretch itself limitless if you tweak a bit with the settings. That's it, hope you enjoy my work :)

Example render to show it's dynamic properties a little.

First part of the geometry nodes settings

First part of the geometry nodes settings

Second part of the geometry nodes settings.

Second part of the geometry nodes settings.

Full view of GeoNodes.

Full view of GeoNodes.

You can fully and easily edit or change the objects attached to the symbiotic through the modifier tab.

You can fully and easily edit or change the objects attached to the symbiotic through the modifier tab.

Render image, as you can see, when the object sticks to a surface, it won't produce any shadows, that is a limitation of blender itself but it can be contourned with the .Alembic

Render image, as you can see, when the object sticks to a surface, it won't produce any shadows, that is a limitation of blender itself but it can be contourned with the .Alembic