Experienced 3D Artist specializing in Hard surface modeling, with a background in animation, modeling, texturing, rigging, lighting, compositing, and video editing. Over three years of experience honing skills primarily within Blender and Plasticity for modeling, with proficient post-processing expertise in DaVinci Resolve and Photoshop.
Hired 3D HardSurface artist for modelling robots that will be handed over to the AI department of the company and tested for problem solving in daily life.
Hired as a 3D modeler for creating vehicle props such as wheels and rims that were then integrated into a 3D car and presented in an augmented reality for a showroom
client requested an animation for an entire cannabis cycle in a loop with his character interacting with the plant. I modelled the room and everything inside, textured, and animated it.