Website powered by

Swift justice. Benchparkschool Challenge #29

Although relatively easy, this is a quite detailed model. The whole process was quite interesting specially because you have to focus on every tiny detail without being carried on and lose time and creative resources. Firstly i understood the basic forms that i had to model. Later on i used booleans and bevels to add details and proximity to the original reference. I use mostly Hard Ops and Box cutter for that and finalizing with Decal Machine, can't really live without them nowdays. In the end i felt like doing my own design on the final details because... why not? I like my touch of authenticity, this is a way of representing a fragment of my individuality. Thank you dear reader if you got this far. You're appreciated :)

Final render of Swift Justice. The render image went through post processing editing, in blender compositing tab.

Final render of Swift Justice. The render image went through post processing editing, in blender compositing tab.

Wire frame of the model

Wire frame of the model

Wire frame and PolyCount, which is pretty high but all of the bevels are even numbers so you can optimize it for game engines if necessary.

Wire frame and PolyCount, which is pretty high but all of the bevels are even numbers so you can optimize it for game engines if necessary.

Wireframe

Wireframe

Reference photo of the challenge #29

Reference photo of the challenge #29