This is a Hard surface work i've made to fully grasp the knowledge of HardOps, Box cutter and machine tools. To be honest i really enjoyed the learning and i believe i will continue to walk the Hard surface path. This is a mechanical arm machine. it took probably a week to finish, after adding textures, lights, scenery and rigs. The bevel segments are even, which it means that is game engine compatible. Because it can be decimated without destroying the mesh.